<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
  <title>Warigami updates</title>
  <link>https://warigami-game.com/updates</link>
  <description>Release notes for Warigami, the origami real-time strategy game.</description>
  <language>en</language>
  <atom:link href="https://warigami-game.com/updates.xml" rel="self" type="application/rss+xml"/>
<item>
  <title>v0.31.6 — Signed, Sealed</title>
  <link>https://warigami-game.com/updates#v0.31.6</link>
  <guid isPermaLink="false">warigami-release-0.31.6</guid>
  <pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The Windows build is now code-signed.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The installer, the game and the uninstaller are all Authenticode-signed as BECKHAM ENTERPRISES, LLC. and timestamped, so Windows names the publisher instead of showing &amp;quot;Windows protected your PC&amp;quot;. If you ever see that warning on a Warigami download again, the file did not come from us.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.31.5 — The First Fold, Finishable</title>
  <link>https://warigami-game.com/updates#v0.31.5</link>
  <guid isPermaLink="false">warigami-release-0.31.5</guid>
  <pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A hardening pass, and a tutorial that can actually be completed again.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The tutorial asks for three Pikemen and two Pelters near the end, but their patterns were never unlockable on that map — the Herald now hands you the Patternworks at the right moment, so the mission can be finished start to end.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Custom maps received from a lobby or imported from a file are scrubbed harder: oversized thumbnails, runaway text fields, and props placed off the map are dropped instead of trusted.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; If your graphics device is lost mid-match (a driver reset, a laptop dock), the game says so and picks up again when it returns instead of going quietly black.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The desktop app refuses every browser-style permission prompt except fullscreen and pointer lock — nothing can ask for your camera, microphone, or location.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.31.4 — One or All</title>
  <link>https://warigami-game.com/updates#v0.31.4</link>
  <guid isPermaLink="false">warigami-release-0.31.4</guid>
  <pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A small clarity fix for scenario makers.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; Trigger conditions that name several players now show a hint saying how they count: &amp;quot;any one of them&amp;quot; for headcounts, resources and kills, &amp;quot;counted together&amp;quot; for zone entries and finished buildings. The rule did not change — it is just no longer a surprise.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.31.3 — The Full Pass</title>
  <link>https://warigami-game.com/updates#v0.31.3</link>
  <guid isPermaLink="false">warigami-release-0.31.3</guid>
  <pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A top-to-bottom code review: dead weight removed, guard rails added.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; A full read-through of the game code retired unused systems and turned on stricter compile checks, so future mistakes are caught before they ship.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The desktop window can no longer be navigated away from the game, and the LAN relay rejects malformed room codes outright.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.31.0 — No Empty Chairs</title>
  <link>https://warigami-game.com/updates#v0.31.0</link>
  <guid isPermaLink="false">warigami-release-0.31.0</guid>
  <pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Multiplayer seats that nobody fills stay empty, plus a batch of scenario asks.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Open a six-player map with three friends and the three unclaimed armies no longer spawn ownerless — nobody has to march across the map to raze a ghost base for the win. Computer opponents still count as seated.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Every trigger condition can now target &amp;quot;every other player&amp;quot;, &amp;quot;all enemies&amp;quot;, or &amp;quot;the weakest player&amp;quot; — the same picks the actions already had.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Map rule: ♻ No un-folding. Scenario makers can switch off the un-fold refund entirely.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; A unit frozen by a trigger before its first step used to be buried under the terrain. Frozen folds now stand exactly where they were caught.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.30.0 — Sounds of Paper</title>
  <link>https://warigami-game.com/updates#v0.30.0</link>
  <guid isPermaLink="false">warigami-release-0.30.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The first recorded sound layer.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Recorded sound effects arrive — folds, strikes, storms and fire now play real samples, with the old procedural synth standing in wherever a sample is missing so nothing ever goes silent.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Storm and burning beds loop underneath the battle and fade with the weather.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.29.0 — Freeze, Destroy, Everyone Else</title>
  <link>https://warigami-game.com/updates#v0.29.0</link>
  <guid isPermaLink="false">warigami-release-0.29.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Four scenario-maker asks.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The Destroy action no longer needs a zone: destroy N of a type, anywhere on the map or in a zone, for a player or a player pick.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; New Freeze action — a frozen fold does nothing at all until thawed, and resumes exactly as it stood. Stricter than Hold, which still fights back.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; New player pick &amp;quot;every other player&amp;quot; — everybody except the one named, allies included.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; The Map Builder opens straight onto the Library instead of flashing a blank map first.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.28.0 — Solid Ground</title>
  <link>https://warigami-game.com/updates#v0.28.0</link>
  <guid isPermaLink="false">warigami-release-0.28.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Obstacles: trees and rocks that actually stand in the way.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Six solid obstacle kinds — big tree, boulder, outcrop, rock pile, deadfall and menhir — block movement and line of sight. Decorations stay small and walk-through; obstacles are terrain. Find them under Land ▸ Obstacles, hotkey I, rotate with R.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; A reference map, &amp;quot;Obstacle &amp;amp; Decoration Showcase&amp;quot;, ships in the Library so you can see every kind at every scale.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Point releases 0.28.2–0.28.6 tuned the rock art and fixed a deadfall whose limbs a Pupil could walk straight through.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.27.0 — For Each Player</title>
  <link>https://warigami-game.com/updates#v0.27.0</link>
  <guid isPermaLink="false">warigami-release-0.27.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Triggers learn to loop, and the vocabulary gets straight: a colour is a player, a team is allies.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Maps can declare alliances up front. Players are colours; a team is a group of allied players — and every trigger uses those words.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; A trigger can run &amp;quot;for each player&amp;quot; in a set, binding ⟨that player⟩ in both its conditions and actions: &amp;quot;when that player reaches 100 kills, give that player 500 Paper&amp;quot;. One trigger instead of six copies.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Actions target &amp;quot;that player&amp;quot;, &amp;quot;that player's team&amp;quot;, &amp;quot;all enemies&amp;quot;, &amp;quot;the weakest player&amp;quot; and more — no more hardcoding colour numbers.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Point release 0.27.1: spawned units never land tucked inside a boulder's skirt, and decorations scale up to 12×. 0.27.2: Test Play from the editor round-trips cleanly and a supply deadlock on push-less maps is gone.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Five long-standing latent issues closed in one sweep, including a dead weather field, scripted storms that ignored the forecast, and relay back-pressure for slow clients.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.23.0 — Per-Map Everything</title>
  <link>https://warigami-game.com/updates#v0.23.0</link>
  <guid isPermaLink="false">warigami-release-0.23.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Scenario makers get the whole roster on a dial, workers learn to hold, and the Aegis becomes a wall.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Per-map unit stats: health, damage and speed for any fold, health for any building, and cost and time for every upgrade and study — all from the Economy popup in the editor.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Hold Position for workers (hotkey Y), and a Hold trigger action that outranks the AI brain — scripted holds stay held.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Conditions can name several players at once: &amp;quot;when any of Blue, Red or Green has ten Pikemen&amp;quot;.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; The Paladin's Aegis is now a true wall: it soaks only blows thrown from outside the ring, and shoves enemies out as it forms. A striker already inside goes straight through.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.22.0 — Un-fold</title>
  <link>https://warigami-game.com/updates#v0.22.0</link>
  <guid isPermaLink="false">warigami-release-0.22.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Take it back, plus a rewritten tutorial script and three field reports fixed.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; ♻ Un-fold: every unit and finished building (except your Prime and Palace) can be taken apart — the nearest free folder walks over, half the materials come back, and the sheet reverses itself. Hotkey U.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; Pickers and Pushers no longer scratch at Pencilcore pits — Pickers pair with Pylons, Prospectors with pits and pools, strictly.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Tutorial narration rewritten, re-recorded (0.22.1), and given a queue so scripted lines wait their turn instead of being dropped mid-sentence.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Push-less maps no longer send workers on phantom supply trips; zone spawns keep clear of crags; the AI finds distant Paper it used to ignore.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; The Profane sigil is now 冥 — the netherworld — paired with ⛩ for the Pious.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.21.0 — Melee or Use Map Settings</title>
  <link>https://warigami-game.com/updates#v0.21.0</link>
  <guid isPermaLink="false">warigami-release-0.21.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Maps declare what kind of match they are, and the Library learns to sort them.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Every map is either ⚔ Melee (a standard match: stock rules, any settings) or ⚡ Use Map Settings (triggers, tweaks and allow-lists apply). Chosen at creation, shown in the lobby, never a surprise.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Library filter chips — All, Melee, UMS, Downloads — and older maps carrying triggers or tweaks are promoted to UMS automatically (0.21.1).&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; Editor polish: icon-over-label tabs, a trimmed Rules panel with full text on hover, and one consistent caption size throughout.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.20.0 — The Scenario Toolkit</title>
  <link>https://warigami-game.com/updates#v0.20.0</link>
  <guid isPermaLink="false">warigami-release-0.20.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The biggest field-report batch yet: costs, speeds, vision, supply lines and a gate.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Portcullis — a folding paper gate for your wall runs. Auto opens for friends and shuts on enemies; pin it Open or Shut yourself. Walls part for no one; this is the only door.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Per-map costs and speeds: the Economy popup lets a map author reprice any building or unit, set fold times (down to instant), tune resource nodes, or mark a node ♾ Perpetual.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Map vision setting — normal fog, pre-explored, or fully revealed — for wave-survival and puzzle maps.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; 📦 Push-less mode: materials top themselves up at the site so a map can play without Pushers.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; New trigger condition: &amp;quot;a building finishes&amp;quot; — fires the moment a team completes a structure, optionally of a type, optionally in a zone.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The trigger list keeps its scroll position while you edit; a couple of crashes on unusual keyboard events are guarded; lobbies now accept custom maps up to ~30 MB (0.20.1).&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.18.0 — Loose Ends, Folded In</title>
  <link>https://warigami-game.com/updates#v0.18.0</link>
  <guid isPermaLink="false">warigami-release-0.18.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The held-items sweep: smarter walls, honest praise, and two new trigger tools.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Scenario makers get two new trigger tools: &amp;quot;Count units into a counter&amp;quot; snapshots a live headcount, and the &amp;quot;Units vs. saved count&amp;quot; condition compares against it later — ask &amp;quot;did we lose anyone since?&amp;quot; without hardcoding numbers.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The tutorial's storm verdict is honest now: the Herald compares your picker count against a headcount taken before the Plume — folding spare workers no longer earns &amp;quot;not a page lost&amp;quot; praise while one melts in the rain.&lt;/li&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; The Crimson AI checks its own road before walling: a palasade run that would seal its corridor on a choke map now leaves a gate — or gets dropped. And when its target palace falls, it re-aims its walls at whoever still stands instead of fortifying against a ghost.&lt;/li&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; A Personel Pod ambushed while loading troops no longer sits blind at the door — it rolls out immediately with whoever is aboard.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; A scripted storm conjured while another storm is live now counts as a fresh &amp;quot;storm starts&amp;quot; for triggers, and the &amp;quot;storm touches zone&amp;quot; condition respects rotated and round zones.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Profane players: a missing dark-announcer clip now falls back to the Pious herald and actually speaks the line — the first such callout used to go silent.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.17.1 — A Lighter Fold</title>
  <link>https://warigami-game.com/updates#v0.17.1</link>
  <guid isPermaLink="false">warigami-release-0.17.1</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Performance pass: smoother minimap, leaner interface, tidier memory.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The minimap repaints its fog in a single stroke instead of thousands of tiny squares — a real frame-rate win on big maps, where the old way was most of the minimap’s cost.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The resource bar, clock and selection panel only touch the screen when something visible actually changed — long battles no longer pay an interface tax every frame.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Fallen units and razed buildings now release their floating health-bar graphics — long matches with heavy losses no longer slowly eat video memory.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.17.0 — Walk the Beat</title>
  <link>https://warigami-game.com/updates#v0.17.0</link>
  <guid isPermaLink="false">warigami-release-0.17.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Patrol orders, storm-taming AI, and a rework of the Paladin’s Aegis.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Patrol has arrived: press L (or the new card button) and pick a point — your folds march there and back under arms, striking anything that comes within reach and turning at each end until a new order relieves them.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Scenario makers can now end a storm on command: the new &amp;quot;Dissipate the Ink Storm&amp;quot; trigger action stills the live plume — it collapses over a few seconds, exactly like a storm drifting off the map. The score condition and arm/disarm-trigger actions are easier to find too.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; The Paladin’s Aegis is a real commitment now: the ring’s strength persists across raises — no more free refill by flicking it off and on — and it mends only while lowered. In exchange, allies sheltering inside are truly covered: storm rain, plague bleed and fire now drain the ring instead of the wards beneath it.&lt;/li&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; At higher difficulties the Crimson AI answers the weather: it raises a Prism, folds a small congregation of Prophets, and when a storm bears down on its base, prays the plume still — just like a player would.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; A Pupil promoted to Protege stays selected and keeps its control groups — the panel no longer shows a dead Pupil &amp;quot;still selected&amp;quot;.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Fliers poisoned or burned out of the sky now fall from altitude — the death sheet tumbles down from where they flew instead of popping at ground level.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The Python Pit and the Parrot Perch no longer share their fold hotkey with the Back button on the war menu.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The updater now offers &amp;quot;Update &amp;amp; quit&amp;quot; alongside &amp;quot;Restart to update&amp;quot; — the new version installs as the game closes, ready for your next launch.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.16.0 — Turn the Walls</title>
  <link>https://warigami-game.com/updates#v0.16.0</link>
  <guid isPermaLink="false">warigami-release-0.16.0</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Rotation controls, and storms that die with dignity.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Palasade walls can be rotated: press R while placing to turn the slab, and dragged wall runs automatically face along the line — corners turn with it. Works in matches and in the map editor, and maps remember the orientation.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The editor’s ramp tool now truly rotates: R cycles through every direction that fits at the spot — including two parallel cliffs, which used to be impossible to choose between. A little &amp;quot;(R to rotate)&amp;quot; note appears whenever more than one direction fits.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; A dying Ink Storm no longer vanishes in a single frame — the plume collapses over a few seconds, rain thinning as the clouds shrink out of existence.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.15.5 — The Herald Speaks True</title>
  <link>https://warigami-game.com/updates#v0.15.5</link>
  <guid isPermaLink="false">warigami-release-0.15.5</guid>
  <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Tutorial polish from the latest playtest.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The Herald’s spoken lines and the on-screen text now say the same thing — including the storm warning, which used to appear as text while its voice line was silently swallowed by the previous one.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Compass directions in the tutorial now match what you see: &amp;quot;east&amp;quot; means to the right of your screen, and every direction comes with the camera panning there.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The tutorial now teaches what fresh workers actually do — Pickers and Prospectors head for the nearest resource on their own the moment they’re folded, so the Herald teaches the instinct and then the retask, instead of telling you to send workers who already left.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.15.4 — The Deep Sweep</title>
  <link>https://warigami-game.com/updates#v0.15.4</link>
  <guid isPermaLink="false">warigami-release-0.15.4</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A third review wave over the AI, the lobby, and the map editor — twenty fixes.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; The Crimson AI got smarter about survival: it no longer starves next to rain-soaked &amp;quot;ghost groves&amp;quot;, steals its own freight Pushers for mining duty, burns its recovery funds on doomed folds, or starts buildings its builders can’t walk to.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Multiplayer lobbies heal themselves now: a connection blip can no longer silently unseat a guest, a lost map transfer retries instead of hanging the launch forever, kicked players are actually told, and oversized maps say so instead of stalling.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Launching a match now waits for the start signal to actually reach everyone, and the victory/defeat screen can no longer be wiped out by a stray pause.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The herald’s big moments always play: victory and defeat lines can no longer be swallowed by another announcement, and a corrupted clip no longer mutes him for the rest of the match.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Map editor: the first save of a new map can no longer silently replace a library map with the same name, deleting a campaign mission unlocks the missions chained behind it, maps named after built-in missions no longer hijack campaign progress, and restored drafts remember they have unsaved changes.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.15.3 — Field Reports Answered</title>
  <link>https://warigami-game.com/updates#v0.15.3</link>
  <guid isPermaLink="false">warigami-release-0.15.3</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Three fixes straight from the latest player reports.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Aircraft no longer fly straight through mountain peaks — on maps with crags, the whole air corridor rises above the tallest summit.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Random coastal maps can no longer strand a starting base on a tiny island in the bay — the sea now always stops short of every spawn, on both shores of mirrored maps.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; Level 1’s objectives now name the actual foe — &amp;quot;Destroy the Crimson Fold’s Palace&amp;quot; — so the briefing and the objectives panel no longer read like two different targets.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.15.2 — The Second Sweep</title>
  <link>https://warigami-game.com/updates#v0.15.2</link>
  <guid isPermaLink="false">warigami-release-0.15.2</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A deep review of every recently reworked system, fixed in one pass.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Slain but standing: a unit bled out by fire, plague, or storm rain could survive its own death inside an Aegis ring (or by a Parrot’s dodge) and wander the field unkillable at zero health. The finishing blow now always lands.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Rain-fattened groves and pools could be harvested down to a sliver that yields nothing — workers stood at them gathering zero forever. Slivers now read as dry and regrow properly.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Alt-tabbing for ~11 seconds no longer convinces the game your PC is slow and quietly lowers your graphics; and background music now starts properly after a Restart.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Tutorial: sprinting to the banner before the Herald speaks no longer tangles his entrance; his farewell can no longer swallow your own prophets later; the practice Plume now drifts back out the way it came; and the defeat screen’s Retry button actually retries the mission.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Sheltered workers can no longer be box-selected as ghosts, the briefing video can be scrubbed without restarting its download, and the desktop app survives Windows machines that reserve its preferred port.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.15.1 — Stress-Tested</title>
  <link>https://warigami-game.com/updates#v0.15.1</link>
  <guid isPermaLink="false">warigami-release-0.15.1</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;An adversarial review of the new reconnect code and the freight economy, fixed same-day.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Closed two rare ways a disconnect could freeze a match forever: a quitter’s last stray packet can no longer resurrect them in the waiting line, and a player who missed someone’s departure while briefly offline now finds out on reconnect.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Order packets that overtake each other in transit are now sequenced before the match advances — the classic &amp;quot;rare mystery desync&amp;quot; is gone.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Orders you issued in the split-second before a connection drop are re-sent on reconnect instead of silently vanishing on everyone else’s screen.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Pushers got honest bookkeeping: a two-sheet errand no longer books a full backpack against the shelf (which made other pushers see phantom shortages and park), and spilled piles respect the errand size too.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.15.0 — The Line Holds</title>
  <link>https://warigami-game.com/updates#v0.15.0</link>
  <guid isPermaLink="false">warigami-release-0.15.0</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Multiplayer disconnect recovery — a Wi-Fi blip no longer forfeits the match.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; When a player’s connection drops, the match now holds for 20 seconds — &amp;quot;lost connection, holding for them…&amp;quot; — instead of instantly felling their force. Blips reconnect and play resumes exactly where it paused.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Reconnecting players are caught up automatically: the relay replays every order they missed and their game fast-forwards back into lockstep.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Closing the game on purpose still resolves instantly for everyone else — the grace period is only for genuine connection losses.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; If a player is gone longer than the hold, their force falls exactly as before — and if they return far too late, they get a clear &amp;quot;connection lost too long&amp;quot; screen instead of a corrupted match.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.14.3 — Every Sheet Accounted For</title>
  <link>https://warigami-game.com/updates#v0.14.3</link>
  <guid isPermaLink="false">warigami-release-0.14.3</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Pusher logistics tightened, storms pay every Printworks, and the net sees deeper.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Pushers no longer double-book a delivery — two of them will not both sprint across the map to fill the same two-parchment need.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; A Pusher sent for two pencilcore now picks up exactly two, instead of stuffing its arms full and stranding the surplus.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The storm’s pitch bounty now pays each Printworks under the rain separately — before, every Printworks on the map shared one cooldown.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Multiplayer desync detection now watches the ⭐ priority pantry, storm-pitch timers, and regrowing pits and pools — three corners it used to be blind to.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.14.2 — The Litter Holds</title>
  <link>https://warigami-game.com/updates#v0.14.2</link>
  <guid isPermaLink="false">warigami-release-0.14.2</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Four fixes from the latest field reports.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Fire, Pestilence, ink rot, and storm rain now strike the Palanquin’s hide (and the Aegis ring) before the one they protect — a mounted Prime no longer melts under an intact litter.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The desktop app remembers you now: your reporter name, graphics settings, and campaign progress no longer reset every launch.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Low shadows are soft again instead of blocky — the savings come from the smaller shadow map, not the ugly filter.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; The pattern-complete announcement now names the right folders: advanced designs call for the Prime or a Protege, not &amp;quot;any Pupil&amp;quot;.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.14.1 — Under the Hood, Wave Two</title>
  <link>https://warigami-game.com/updates#v0.14.1</link>
  <guid isPermaLink="false">warigami-release-0.14.1</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The deep engine pass: smoother frames in big fights.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Pathfinding stopped throwing away megabytes of scratch memory per second — the cause of the worst frame stutters in large battles is gone.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Units finding targets and avoiding each other now use a spatial grid instead of checking every unit on the map, every tick — big maps with spread armies get dramatically cheaper.&lt;/li&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; Multiple computer opponents no longer all think on the same tick — the periodic skirmish stutter is smoothed out.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.14.0 — Lighter on Its Feet</title>
  <link>https://warigami-game.com/updates#v0.14.0</link>
  <guid isPermaLink="false">warigami-release-0.14.0</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The first optimization pass — built for older PCs.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The game now notices when your machine is struggling and quietly steps the graphics down once — with a note telling you where to change it back.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Dual-GPU laptops now ask for the fast GPU instead of the battery-saver chip, and a hidden per-frame screenshot tax is gone.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Health bars stopped repainting themselves every frame for every unit (storms had ~150 of them doing it at once); shadows on Low actually cost less now; water and fog got cheaper.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The looping soundtrack was holding ~160MB of decoded audio in memory for the whole session — it streams now. The desktop app also stops hoarding hundreds of MB of stale cache on disk.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Multiplayer: a slow machine no longer drags every player down to its pace permanently.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; Resources are now whole numbers all the way down — the rain fattens the groves quietly and pickers only ever carry full sheets.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.13.9 — The Nine-Auditor Sweep</title>
  <link>https://warigami-game.com/updates#v0.13.9</link>
  <guid isPermaLink="false">warigami-release-0.13.9</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Six field reports fixed, plus everything a full nine-agent audit surfaced.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Finish the tutorial’s last lesson and the WHOLE craft unlocks — every building, fold, and polish, Patternworks included.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The tutorial can no longer be ambushed by wild weather before the shelter lesson — only the scripted Plume falls, and the Herald sends relief paper if your last Pickers are lost while broke.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Paratroopers aboard a Pelican count toward your population again (no more free slots), Pelicans and Planes bank into their turns instead of sliding sideways, and Patchers now tend damaged fliers.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Building over a decoration crushes it; resource readouts no longer show decimals; the desktop app now actually plays the war-tent briefing film (it was silently skipped since it shipped).&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Multiplayer hardening: an eliminated player’s game keeps ticking so 3-player matches no longer desync on elimination, and a disconnecting player’s last orders are no longer lost mid-flight.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; Prophet fixes: praying Hurry under clear skies can no longer stall the storm it summons, and re-tapping an armed design no longer wipes the congregation’s prayer.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.13.7 – 0.13.8 — Freight for the Forgotten</title>
  <link>https://warigami-game.com/updates#v0.13.7 – 0.13.8</link>
  <guid isPermaLink="false">warigami-release-0.13.7 – 0.13.8</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Two fixes straight from the evening’s battlefield reports — and the briefing film re-cut.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; A building whose shelf has run completely dry — a Port with no Pitch, a works with no Parchment — now jumps the freight queue. Pushers no longer let nearby top-ups starve a far-off stalled building forever.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; Ctrl+double-click a unit to select every one of that type you own, anywhere on the map (double-click alone still grabs the ones on screen).&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The war-tent briefing film now speaks to YOU: “You are the Silk Sovereign — the Prime of the fold. This war is yours.”&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.13.6 — You Are the Prime</title>
  <link>https://warigami-game.com/updates#v0.13.6</link>
  <guid isPermaLink="false">warigami-release-0.13.6</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The Herald walks the field now — and every word he speaks is to YOU.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The tutorial opens with the Herald himself crossing the preparation grounds to greet you: “Praise be — another Prime walks the preparation grounds.” He leads you to the banner, hands off the lesson, and takes his leave.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Every line is now spoken to you, not about your unit — you ARE the Prime. That is why when you fall, everything falls.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; The two laws land one at a time: your own life first, your Palace at the banner — the truth of the roads comes later, when the sleds start rolling.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.13.5 — The Banner Stands</title>
  <link>https://warigami-game.com/updates#v0.13.5</link>
  <guid isPermaLink="false">warigami-release-0.13.5</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Tutorial polish from the morning’s field reports.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The rally banner is now a real crimson standard planted on the field — walk to the flag you can actually see.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; You start with your Palace again (it was never yours to build — only to guard); the mission begins with the walk, then the folding of hands.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Every fold instruction now speaks the real clicks — select your Prime, press Fold, open Workers — in text AND voice.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Map makers: decorative props (including the new banner) now render on classic parametric maps, not just editor-built ones.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.13.3 – 0.13.4 — Founding Hands &amp; a Guiding Eye</title>
  <link>https://warigami-game.com/updates#v0.13.3 – 0.13.4</link>
  <guid isPermaLink="false">warigami-release-0.13.3 – 0.13.4</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The tutorial now starts from a lone Prime — and the camera looks where the Herald points.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The first mission begins with NOTHING but your Prime: raise the Palace with his own hands, fold your first Pickers, and earn every resource — no lesson can complete itself before it is taught.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; When the Herald speaks of a place, a building, or your Prime, the camera now glides there — every lesson looks at what it teaches.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Map makers get the same power: the Pan Camera trigger can now target a zone, a tagged unit or building, or the first finished building of a type.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The Herald no longer calls your Prime &amp;quot;that gold figure&amp;quot; — the tall hooded Sovereign is described as he actually stands.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.13.1 – 0.13.2 — The Tutorial Finds Its Voice</title>
  <link>https://warigami-game.com/updates#v0.13.1 – 0.13.2</link>
  <guid isPermaLink="false">warigami-release-0.13.1 – 0.13.2</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The first mission now opens with a war-council briefing and speaks every lesson aloud.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; A cinematic briefing opens New Game: the Herald, in the war council tent, introduces the Silk Sovereign and the two laws of the fold — skippable, always.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Every tutorial beat is now voiced by the Herald, from the first rally order to the last lesson over a fallen Prime.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Restart Level from the tutorial (or any campaign mission) now restarts that mission instead of dropping you into Level 1.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.13.0 — The First Fold, Refolded</title>
  <link>https://warigami-game.com/updates#v0.13.0</link>
  <guid isPermaLink="false">warigami-release-0.13.0</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A proper tutorial — and the campaign’s first mission.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; New Game now opens with a guided first mission: learn why your Prime and Palace are your life, watch your Pushers carry the goods that never teleport, weather your first Plume with auto-shelter, retask your gatherers, and end it the only way wars end — their Prime, or their Palace.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Maps can now limit and progressively reveal technology — the foundation of the campaign’s gradual unlocks, and yours to use in the Map Editor’s new Tech Limits panel.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; The old Level 1 stands as Mission 2, right below New Game.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.12.1 — Staggered Sieges &amp; Honest Ledgers</title>
  <link>https://warigami-game.com/updates#v0.12.1</link>
  <guid isPermaLink="false">warigami-release-0.12.1</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Two fixes straight from the battlefield reports.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; Multiple computer opponents no longer assault in perfect unison — each enemy now marches on its own clock.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; Costs tell the truth: parts your Pushers can deliver show amber (&amp;quot;queue it, the convoy is coming&amp;quot;) instead of red — red now means the team truly has none. No more Playbook stuck in permanent red Parchment.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.12.0 — The Prophets Take Their Knees</title>
  <link>https://warigami-game.com/updates#v0.12.0</link>
  <guid isPermaLink="false">warigami-release-0.12.0</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A new unit for both provinces, a reworked Prism that bends the weather through worship, and a long-arms balance pass.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The Prophet: a robed seer who worships at the Prophet’s Prism. Arm the Prism with a design — Stop, Hurry, Point, or Grow the plume — and the congregation prays it into the sky; more Prophets, faster enactments.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The weather forecast: while any Prophet is at prayer, the Prism reveals the live plume’s track and the next plume’s path before it breaks — then Point it wherever you like.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; Long-arms pass: the Poacher’s rifle reaches 6 squares (7 with the new Prolonged Pitch-Barrels tech at the Pitch Priory); the Parapet’s Panoramic Projectile now adds 1 square (7 total) — both provinces top out even.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The Herald’s research callouts now speak the proper study names — Plated Folds, Propelled Paper, Parallel Presses, Paper Prowess and their kin.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.11.2 — The Herald Finds His Voice</title>
  <link>https://warigami-game.com/updates#v0.11.2</link>
  <guid isPermaLink="false">warigami-release-0.11.2</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A fully rewritten Pious announcer script, the Prophet’s Prism finally working in multiplayer, and honest storm warnings.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The Pious Herald’s entire script has been rewritten and re-recorded — every callout now delivered in proper alliterative style, from “Peril at the Palace!” to “A Pusher has parted with his parcels.”&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Prophet’s Prism storm-craft now works in multiplayer — Call the Plume, Still the Sky, Read and Turn the Winds are all networked and land identically for every player.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Storm-craft actually costs Pitch now — a bookkeeping bug made every cast free.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; One plume, one warning: the inbound forecast no longer double-fires, a Stilled sky re-warns honestly at the true 30-second mark, and multiplayer guests finally get storm callouts too.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; The Palace’s kite battery now shows its tether strings — the planes no longer float disconnected.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.11.1 — The Great Audit</title>
  <link>https://warigami-game.com/updates#v0.11.1</link>
  <guid isPermaLink="false">warigami-release-0.11.1</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A top-to-bottom sweep of both provinces — every unit, building, voice line and menu checked and squared away.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; The Profane herald now announces single-player matches too — profane games used to play the Pious voice outside multiplayer.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Fallen Profane folds get their death callouts: the Piercer, Poacher, Panther Patroller, Punisher, Predator, Personel Pod and Python each cry out in the Profane voice.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; Buildings with several upgrades now give each its own hotkey (G/H/J/K) — only the first used to be keyboard-reachable.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; The unit panel now shows signature abilities at a glance: anti-air-only, splash, burn, plant-to-fire, swallow, and the Pod’s water ferry.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; The Poison Projector’s three refits and the Python Pit’s Plumper Python now visibly change the building, matching their Pious mirrors.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Deep multiplayer safety pass: the desync detector now watches production lines, research progress, upgrades, ability cooldowns, poisons and the storm’s own schedule.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.11.0 — Bigger Battles, Smarter Foes</title>
  <link>https://warigami-game.com/updates#v0.11.0</link>
  <guid isPermaLink="false">warigami-release-0.11.0</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Skirmish boards that grow with the player count, a Personel Pod that ferries across water, and computer opponents that wall up, ride transports, and lob proxies.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Skirmish maps now scale with the head-count: 3–4 players fight on 72-tile boards, 5–6 on 88, and bigger — with fords, ridges and resources spread to match.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The Personel Pod’s roof prop spins up to ferry it across rivers and lakes — cross where there is no bridge and unload behind the defenses.&lt;/li&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; Profane computer players now raise Palasade wall lines across their approaches, ferry assault squads in Personel Pods, and field Proxie Ploppers that lob shells at your buildings.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Scenario makers get a live counter scoreboard: the new Show Counter trigger action pins any named counter to the objectives panel.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; The Pitch Plume now shows on the minimap — no more losing track of the storm.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Destroying a Palace now truly eliminates the team — a Prime hiding on a Palanquin or behind a shield can no longer survive the wipe, and one dying inside a transport counts too.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; An allied computer player marching its army no longer sets off your “Pretenders are on the march” alarm.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.10.x — The Province Split — the Profane Arrive</title>
  <link>https://warigami-game.com/updates#v0.10.x</link>
  <guid isPermaLink="false">warigami-release-0.10.x</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Warigami’s biggest expansion yet: a second playable faction. The Pious fold pristine white paper; the Profane steep theirs in pitch. Two provinces, two armies, one war.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Two playable provinces — pick Pious or Profane per seat in Skirmish and Multiplayer lobbies. Custom maps can lock each seat’s province.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Twelve Profane units and buildings: the Piercer, Poacher, Panther Patroller, Punisher, Predator, Personel Pod and the Python — plus the Pitch Priory, Python Pit, Poison Projector, Plume Poofer, and drag-built Palasade walls.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; A Profane herald: a complete second announcer with over a hundred of his own lines, dripping with alliteration.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The Profane look: every model 50–75% pitch-black with splashes and streaks of your team color — and the Profane Sovereign, a bespoke dark Prime.&lt;/li&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; Computer players field each province’s full roster with its own strategies — Profane AIs raise Poison Projectors and breed pit Pythons.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; The map editor’s palette carries every new unit and building, grouped by province.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.9.x — High Ground, Palanquins &amp; the Supply Rework</title>
  <link>https://warigami-game.com/updates#v0.9.x</link>
  <guid isPermaLink="false">warigami-release-0.9.x</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Terrain that matters, a Prime who rides to war, and an economy where supplies physically live on shelves.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Lattice terrain: layered cliffs, ramps, bridges and waterlines — and towers now see farther from high ground.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The Prime’s Palanquin: a Palace upgrade that hoists your Prime onto a war-litter with a second hide, extra speed, and a stocked folding war-chest.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Per-building storage: raw supplies are shelved in the building that holds them, Pushers keep your starred pantry topped up, and razed stockpiles are lost with the building.&lt;/li&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; Autonomous Patchers mend nearby buildings, workers flee storms and return to work, and enemy AIs recover from bankruptcy by parting out what they can’t afford.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; Prop Popper reworked into a dedicated one-burst interceptor; Patchers learned Purify.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Multiplayer pause latching, off-map &amp;quot;void walks&amp;quot;, and a long tail of pathing and storage edge cases.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.4.x — The Air Expansion</title>
  <link>https://warigami-game.com/updates#v0.4.x</link>
  <guid isPermaLink="false">warigami-release-0.4.x</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;Warigami takes to the sky: fifteen new units and buildings bring flight, paradrops, anti-air, fire, and shields to the paper battlefield.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Aircraft and the Port: press Planes and Pelicans, muster Paratroopers, and drop them anywhere the fog allows.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Dedicated anti-air — the Plasma Pulse Projector and the Prop Popper — plus the Paladin’s Aegis shield and the Pyro’s spreading fire.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The Perch and its Parrots: a rookery of harassing wild birds that perch, poop, and pounce.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; The Pulverizer and the Prototype Plant round out the late-game arsenal.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; Advanced units now cost Parchment — your Paper Press earns its keep.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.3.3 — Cleaner Folds &amp; Smarter Foes</title>
  <link>https://warigami-game.com/updates#v0.3.3</link>
  <guid isPermaLink="false">warigami-release-0.3.3</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;A polish pass on unit movement and battlefield AI, plus quality-of-life fixes to keep your economy humming.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Freshly folded units now disperse into a tidy grid instead of piling on top of each other — and they leave a one-tile buffer around your buildings.&lt;/li&gt;&lt;li&gt;&lt;b&gt;AI&lt;/b&gt; After a battle, the AI regroups its surviving forces instead of trickling in one unit at a time.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; Pushers move one step faster, keeping Parchment and Pencilcore flowing to your advanced workshops.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Idle folders will now gather Paper when your stockpile runs dry, instead of standing around.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Smoother pathing around Pylon Plantations, and pierced units can now escape through resource nodes rather than getting stuck.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.3.0 – 0.3.2 — The Great Economy Rework</title>
  <link>https://warigami-game.com/updates#v0.3.0 – 0.3.2</link>
  <guid isPermaLink="false">warigami-release-0.3.0 – 0.3.2</guid>
  <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
  <description>&lt;p&gt;The biggest change to Warigami’s economy yet. The old refining chain was retired in favor of three raw resources and a single refined material, making your supply lines clearer and your build order more meaningful.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; New resource model: gather three raw resources — Paper, Pencilcore, and Pitch — and refine Paper into Parchment at the Paper Press.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Pencilcore is now mined straight from Pencilcore Pits (no more Plumbum or refining building). Pitch is drawn from Pitch Pools for storm-craft and ranged units.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; New building — the Pantry: a forward drop-off that shelters workers and shortens your resource runs.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; New building — the Pylon Plantation: a sprinkler post ringed by self-replanting Paper beds for a renewable Paper supply.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Fallen units now play a graceful death-fold animation as they crumple back into paper.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.2.x — Scenario Mode &amp; the Map Studio</title>
  <link>https://warigami-game.com/updates#v0.2.x</link>
  <guid isPermaLink="false">warigami-release-0.2.x</guid>
  <pubDate>Sun, 13 Sep 2026 04:22:11 GMT</pubDate>
  <description>&lt;p&gt;Tools for making your own battles — a full map editor, a campaign designer, and a trigger system powerful enough to build custom scenarios.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Scenario mode: build custom missions with victory/defeat triggers, timers, counters, and per-team AI — Skirmish or fully scripted Scenario maps.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Map editor with terrain, water, bridges, props and biomes, plus a Map Library and Campaign Designer for ordering and unlocking missions.&lt;/li&gt;&lt;li&gt;&lt;b&gt;UI&lt;/b&gt; Editor quality-of-life: marquee multi-select, a bird’s-eye view, and refined brushes for mountains and crags.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
<item>
  <title>v0.1.x — Multiplayer &amp; the First Public Builds</title>
  <link>https://warigami-game.com/updates#v0.1.x</link>
  <guid isPermaLink="false">warigami-release-0.1.x</guid>
  <pubDate>Sun, 13 Sep 2026 04:22:11 GMT</pubDate>
  <description>&lt;p&gt;The foundation: lockstep multiplayer, the installable desktop game, and the first sweeping balance pass.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Lockstep multiplayer for 2–6 players, with custom maps transferred to everyone in the lobby before launch.&lt;/li&gt;&lt;li&gt;&lt;b&gt;NEW&lt;/b&gt; Proxies reworked into pitch-stuffed walking bombs with a manual Detonate — a whole new way to break a defensive line.&lt;/li&gt;&lt;li&gt;&lt;b&gt;BALANCE&lt;/b&gt; Resource nodes regenerate over time, deeper foreman-driven AI, and a raised population cap.&lt;/li&gt;&lt;li&gt;&lt;b&gt;FIX&lt;/b&gt; Multiplayer reconnect handling and LAN game discovery.&lt;/li&gt;&lt;/ul&gt;</description>
</item>
</channel>
</rss>
