Universal Building Mechanics
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🏗️ Construction System
- Buildings consume resources on placement
- Prime, Pupils, or Proteges can fold buildings
- Ghost preview shows placement location
- Grid snapping for organized layouts
🛡️ Garrison System
- Most buildings house up to 6 units
- Provides protection during storms or attacks
- Units can be ejected on command
- Strategic shelter for workers and key units
⚡ Active Abilities
- Building-specific abilities via UI
- Resource auto-collection features
- Defensive buffs and production boosts
- Emergency protocols and rapid response
👷 Pressmen System
- Assign workers to increase efficiency
- Each Pressmen provides scaling benefits
- Balances workforce allocation decisions
- Critical for optimized resource flow
Integration with Fold Mechanics
Buildings work seamlessly with the fold system:
- Folding Integration: Pupils and Proteges fold units near appropriate buildings
- Resource Flow: Paper Pushers automatically distribute materials to folding units
- Auto-Registration: Combat units automatically register with Playbook Projector when folded
- Strategic Placement: Building location affects production efficiency and defensive capabilities
Destruction and Repair
Building health management:
- Damage System: Buildings take damage from attacks and storm events
- Repair Units: Patcher units can repair damaged buildings
- Destroyed Models: Destroyed buildings leave recognizable ruins
- Rebuild Option: Destroyed buildings can be rebuilt on the same foundation