⚙️

Universal Building Mechanics

🏗️ Construction System

  • Buildings consume resources on placement
  • Prime, Pupils, or Proteges can fold buildings
  • Ghost preview shows placement location
  • Grid snapping for organized layouts

🛡️ Garrison System

  • Most buildings house up to 6 units
  • Provides protection during storms or attacks
  • Units can be ejected on command
  • Strategic shelter for workers and key units

⚡ Active Abilities

  • Building-specific abilities via UI
  • Resource auto-collection features
  • Defensive buffs and production boosts
  • Emergency protocols and rapid response

👷 Pressmen System

  • Assign workers to increase efficiency
  • Each Pressmen provides scaling benefits
  • Balances workforce allocation decisions
  • Critical for optimized resource flow

Integration with Fold Mechanics

Buildings work seamlessly with the fold system:

  • Folding Integration: Pupils and Proteges fold units near appropriate buildings
  • Resource Flow: Paper Pushers automatically distribute materials to folding units
  • Auto-Registration: Combat units automatically register with Playbook Projector when folded
  • Strategic Placement: Building location affects production efficiency and defensive capabilities

Destruction and Repair

Building health management:

  • Damage System: Buildings take damage from attacks and storm events
  • Repair Units: Patcher units can repair damaged buildings
  • Destroyed Models: Destroyed buildings leave recognizable ruins
  • Rebuild Option: Destroyed buildings can be rebuilt on the same foundation

Previous: Units Guide | Next: Resources Guide