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Combat Units - Playbook Projector Controlled

Combat units cannot be selected individually. Instead, they are commanded through the innovative Playbook Projector building system, which issues group-level tactical orders.

⚠️ Important: These units are completely non-selectable. All combat control happens through the Playbook Projector building interface.

🗡️ Pikeman - Basic Melee

  • Role: Frontline infantry with solid melee damage
  • Strength: Effective against early ground units
  • Weakness: Vulnerable to ranged attacks
  • Tactical Use: Form defensive lines and assault formations

🏹 Pelter - Basic Ranged

  • Role: Ranged attackers firing paper darts
  • Strength: Safe damage from distance
  • Weakness: Fragile in close combat
  • Tactical Use: Support formations and area denial

🔧 Patcher - Support & Repair

  • Role: Heals and repairs nearby units
  • Strength: Sustains army during prolonged fights
  • Weakness: Limited combat ability
  • Tactical Use: Essential for sustained operations

🚗 Prowler - Medium Vehicle

  • Role: Fast, durable mobile unit
  • Strength: High mobility and moderate durability
  • Weakness: Higher resource cost
  • Tactical Use: Scouting, flanking, harassment

💀 Plaguebearer - Magic Ranged

  • Role: Applies debuffs and curses to enemies
  • Strength: Disrupts enemy formations and abilities
  • Weakness: Requires advanced resources
  • Tactical Use: Crowd control and formation breaking

🦋 Proxies & Proxie Plopper - Flying Swarm

  • Role: Small flying units that operate in swarms
  • Carrier System: Proxie Plopper deploys up to 6-10 Proxies
  • Strength: Overwhelming numbers, air superiority
  • Weakness: Individual units are fragile
  • Tactical Use: Swarm attacks, area control