Combat Units - Playbook Projector Controlled
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Combat units cannot be selected individually. Instead, they are commanded through the innovative Playbook Projector building system, which issues group-level tactical orders.
⚠️ Important: These units are completely non-selectable. All combat control happens through the Playbook Projector building interface.
🗡️ Pikeman - Basic Melee
- Role: Frontline infantry with solid melee damage
- Strength: Effective against early ground units
- Weakness: Vulnerable to ranged attacks
- Tactical Use: Form defensive lines and assault formations
🏹 Pelter - Basic Ranged
- Role: Ranged attackers firing paper darts
- Strength: Safe damage from distance
- Weakness: Fragile in close combat
- Tactical Use: Support formations and area denial
🔧 Patcher - Support & Repair
- Role: Heals and repairs nearby units
- Strength: Sustains army during prolonged fights
- Weakness: Limited combat ability
- Tactical Use: Essential for sustained operations
🚗 Prowler - Medium Vehicle
- Role: Fast, durable mobile unit
- Strength: High mobility and moderate durability
- Weakness: Higher resource cost
- Tactical Use: Scouting, flanking, harassment
💀 Plaguebearer - Magic Ranged
- Role: Applies debuffs and curses to enemies
- Strength: Disrupts enemy formations and abilities
- Weakness: Requires advanced resources
- Tactical Use: Crowd control and formation breaking
🦋 Proxies & Proxie Plopper - Flying Swarm
- Role: Small flying units that operate in swarms
- Carrier System: Proxie Plopper deploys up to 6-10 Proxies
- Strength: Overwhelming numbers, air superiority
- Weakness: Individual units are fragile
- Tactical Use: Swarm attacks, area control