Land and Decorate
Two of the editor’s four tabs handle the look and shape of the world: ⛰ Land builds the terrain that gameplay runs on, and ✿ Decorate dresses it up. See the Map Editor Overview for the full tour.
The ⛰ Land Tab
The Land tab is where you shape the terrain.
Sculpt Tools
Height is built in discrete steps, and tall drop-offs become cliffs automatically. The sculpt tools are:
- Raise and Dig — push terrain up or down.
- Flatten and Smooth — level or soften an area.
- Bumpy — add rough, uneven variation.
- Set Height — fix terrain to a specific level.
- Slope — grade a ramp between heights.
- Erase — clear edits.
Brush Controls
Every sculpt and paint action uses a brush you can tune:
- Size — how wide the brush reaches.
- Shape — Round, Square, Line, or Fill.
- Mirror — Off, X, Z, or XZ, so symmetric edits stay balanced across the map.
Ground Paint
Paint the surface with Grass, Dirt, Sand, and Rock, plus Mountains. Mountains are special: they block movement and sight.
Biomes
Choose a biome to recolor the whole map: meadow, desert, tundra, wetland, volcanic, or autumn. Biomes are purely visual — they recolor the map only and never change gameplay.
Water
Water comes in three forms:
- A global water table — set the water level for the entire map.
- Free-form Water Areas you paint by hand.
- Rivers that wind across the terrain.
Bridges are rotatable spans you place over water so units can cross.
Rules
Two paintable rules shape how units move:
- Climb Paths — ramps that let units walk up an otherwise-impassable cliff.
- No-Build zones — areas where nothing can be constructed.
The ✿ Decorate Tab
The Decorate tab scatters cosmetic Decorations across your map: trees, rocks, reeds, crystals, stumps, and ruins. You can adjust the type and scale of what you place. Decorations are purely for looks — they set the mood without affecting play.
Next Steps
Once the land is shaped, place your forces and script your mission in Armies and Scenario, then save and share your work from the Library.