Tech Tree
What unlocks what -- from your first fold to storm-craft mastery.
Building Progression
Each era becomes available once you meet its prerequisite.
- Refines Paper → Parchment
- Gates the Patternworks & Pantry
- +8 population capacity
- Self-renewing Paper farm
- Static ranged defense
- Garrisons 2 ranged units
- Dedicated anti-air tower
- Cannot hit ground targets
- Draws in up to 4 wild Parrots
- Self-renewing air & ground defense
- Prints Proxie & Proxie Plopper kits
- Opens advanced patterns at the Patternworks
- Airfield holding 4 aircraft
- Builds Planes, Pelicans & Paratroopers
- Global research (Polishes)
- Three tiers of upgrades
- Boils Pitch into Pyro-Proof Paste
- Unlocks the Pyro & Paster
- Apex of the tech tree
- Only place to fold a Pulverizer
- Call, still & steer storms
Unit Unlocks
Which building gates each unit — with the resources it costs to fold.
From the start
Folded straight from your stockpile by the Prime or a Pupil.
Patternworks
Printed as kits, then raised anywhere by a folder.
Patternworks + Printworks
Advanced patterns -- the Printworks master plates open these for design at the Patternworks.
Printworks
Pitch-soaked kits pressed at the Printworks, plus advanced folds only the Prime or a Protege can raise.
Port
The airborne roster -- built and based at a Port.
Paste Processor
The fire line -- flame and firefighting, boiled from Pitch.
Prototype Plant
The apex fold, at the very top of the tech tree.
Playbook Research
Army-wide Polishes, researched one at a time at the Playbook Projector.
Building Upgrades
Bought on the building's own card, paid from its local store.
Looking for the details? Browse the Buildings, Units, and Resources sections of the wiki.