Progression

🗺️Tech Tree

What unlocks what -- from your first fold to storm-craft mastery.

Building Progression

Each era becomes available once you meet its prerequisite.

Start You begin every match with a Palace and a Prime.

Unit Unlocks

Which building gates each unit — with the resources it costs to fold.

From the start

Folded straight from your stockpile by the Prime or a Pupil.

Prime Free Pupil 40 Paper Paper Picker 30 Paper Prospector 35 Paper Paper Pusher 25 Paper

Patternworks

Printed as kits, then raised anywhere by a folder.

Pikeman 50 Paper · 6 Pencilcore Pelter 40 Paper · 20 Pitch Patcher 30 Paper · 12 Pitch

Patternworks + Printworks

Advanced patterns -- the Printworks master plates open these for design at the Patternworks.

Protege 100 Paper · 20 Pencilcore · 5 Parchment Prowler 45 Paper · 20 Pitch · 4 Parchment Plaguebearer 35 Paper · 40 Pitch · 6 Parchment

Printworks

Pitch-soaked kits pressed at the Printworks, plus advanced folds only the Prime or a Protege can raise.

Proxie 10 Paper · 4 Pitch Proxie Plopper 60 Paper · 20 Pitch · 6 Parchment Paladin 120 Paper · 30 Pencilcore · 5 Parchment Prop Popper 45 Paper · 20 Pitch · 3 Parchment

Port

The airborne roster -- built and based at a Port.

Plane 80 Paper · 20 Pitch · 5 Parchment Pelican 120 Paper · 20 Pitch · 6 Parchment Paratrooper 60 Paper · 12 Pencilcore · 5 Pitch · 6 Parchment

Paste Processor

The fire line -- flame and firefighting, boiled from Pitch.

Pyro 130 Paper · 20 Pencilcore · 70 Pitch · 10 Parchment Paster 45 Paper · 25 Pitch · 4 Parchment

Prototype Plant

The apex fold, at the very top of the tech tree.

Pulverizer 180 Paper · 60 Pencilcore · 10 Parchment Pursuer 120 Paper · 40 Pencilcore · 5 Parchment

Playbook Research

Army-wide Polishes, researched one at a time at the Playbook Projector.

Tier 1
Plated Folds 60 Paper · 20 Parchment
Reinforced crease patterns: all combat units +2 armor.
Propelled Paper 50 Paper · 15 Parchment
Lighter folds: +10% move speed for all units.
Power Pushers 70 Paper · 10 Parchment
Reinforced sleds: Paper Pushers carry 60% more per trip and move 30% faster.
Parallel Presses 60 Paper · 10 Parchment
Paper Presses scribe Parchment 25% faster.
Tier 2
Practiced Patterns 100 Paper · 15 Pencilcore · 20 Pitch · 30 Parchment
Ability cooldowns −20%; pattern kits −25% cost.
Pressed Creases 80 Paper · 20 Pencilcore · 20 Parchment
All buildings +200 HP.
Plume Proofing 70 Paper · 40 Pitch · 12 Parchment
Wax-sealed folds: units take half damage inside a Pitch Plume.
Tier 3
Paper Prowess 200 Paper · 30 Pencilcore · 60 Pitch · 50 Parchment
Second ability slot on combat units; the Prime improvises elites kit-free; unlocks the Prophet's Prism.
Pitch-Soaked Proxies 90 Paper · 80 Pitch
Proxies steep in raw pitch: blasts hit 30% harder and reach a full stride further. Soaked Proxies walk black and dripping, sashed in your color.

Building Upgrades

Bought on the building's own card, paid from its local store.

Palace
Proliferated Premises 80 Paper · 8 Parchment
+10 Fold capacity and +5 worker shelter slots. Per building
Plane Pelters Perch 120 Paper · 8 Pencilcore
Mounts kite-launchers on the Palace — it flings folded paper planes at nearby foes to defend itself. Per building
Paper Press
Procedural Pulping 60 Paper · 6 Parchment
This plant produces 50% faster. Per building
Parapet
Panoramic Projectile 40 Paper · 6 Pencilcore
Widens this tower's range by 2 squares — from 6 to 8. Per building
Plated Parapet 90 Paper · 12 Pencilcore
Layers of pressed board — +400 max HP for this tower. Per building
Rapid Refold 70 Paper · 5 Parchment
This tower nocks and flings 30% faster. Per building
Pantry
Practiced Pickers 50 Paper · 8 Parchment
Pickers harvest Paper 35% faster and carry 50% more per trip. Once per team
Keen Prospectors 60 Paper · 10 Parchment
Prospectors mine Pencilcore and Pitch 40% faster and carry 50% more per trip. Once per team

Looking for the details? Browse the Buildings, Units, and Resources sections of the wiki.