Changelog

Update Log

Every release, and what changed. Newest folds first.

v0.3.3

Cleaner Folds & Smarter Foes

July 2026

A polish pass on unit movement and battlefield AI, plus quality-of-life fixes to keep your economy humming.

  • New Freshly folded units now disperse into a tidy grid instead of piling on top of each other — and they leave a one-tile buffer around your buildings.
  • AI After a battle, the AI regroups its surviving forces instead of trickling in one unit at a time.
  • Balance Pushers move one step faster, keeping Parchment and Pencilcore flowing to your advanced workshops.
  • Fix Idle folders will now gather Paper when your stockpile runs dry, instead of standing around.
  • Fix Smoother pathing around Pylon Plantations, and pierced units can now escape through resource nodes rather than getting stuck.
v0.3.0 – 0.3.2

The Great Economy Rework

July 2026

The biggest change to Warigami’s economy yet. The old refining chain was retired in favor of three raw resources and a single refined material, making your supply lines clearer and your build order more meaningful.

  • New New resource model: gather three raw resources — Paper, Pencilcore, and Pitch — and refine Paper into Parchment at the Paper Press.
  • New Pencilcore is now mined straight from Pencilcore Pits (no more Plumbum or refining building). Pitch is drawn from Pitch Pools for storm-craft and ranged units.
  • New New building — the Pantry: a forward drop-off that shelters workers and shortens your resource runs.
  • New New building — the Pylon Plantation: a sprinkler post ringed by self-replanting Paper beds for a renewable Paper supply.
  • New Fallen units now play a graceful death-fold animation as they crumple back into paper.
v0.2.x

Scenario Mode & the Map Studio

Early–Mid 2026

Tools for making your own battles — a full map editor, a campaign designer, and a trigger system powerful enough to build custom scenarios.

  • New Scenario mode: build custom missions with victory/defeat triggers, timers, counters, and per-team AI — Skirmish or fully scripted Scenario maps.
  • New Map editor with terrain, water, bridges, props and biomes, plus a Map Library and Campaign Designer for ordering and unlocking missions.
  • UI Editor quality-of-life: marquee multi-select, a bird’s-eye view, and refined brushes for mountains and crags.
v0.1.x

Multiplayer & the First Public Builds

Early 2026

The foundation: lockstep multiplayer, the installable desktop game, and the first sweeping balance pass.

  • New Lockstep multiplayer for 2–6 players, with custom maps transferred to everyone in the lobby before launch.
  • New Proxies reworked into pitch-stuffed walking bombs with a manual Detonate — a whole new way to break a defensive line.
  • Balance Resource nodes regenerate over time, deeper foreman-driven AI, and a raised population cap.
  • Fix Multiplayer reconnect handling and LAN game discovery.

Warigami is in active development — check back for more folds. Play the latest build →