Map Editor Overview

Warigami ships with a full Map Editor — also called the Map Builder — for making your own maps, scenarios, and campaigns. You can shape terrain, place armies, script missions, and decorate the world, then play the result in any mode.

Opening the Editor

From the game’s main menu, choose 🗺 Map Builder. A separate Campaign menu lets you play custom campaigns once you have built them.

Starting a Map

First, set the map size. There are five presets: 40 / 56 / 72 / 96 / 128 tiles.

From there you have two ways to begin:

  • Hand-build from a blank map, sculpting everything yourself.
  • Random Map — a seed-based generator. Enter a “magic number” seed (or roll it with the dice button), then choose a biome, a symmetry setting (mirror the map for fair spawns), a water style (river / lakes / delta), and a difficulty. Everything the generator makes is fully editable afterward, so a random map is just a fast starting point.

The Four Tabs

The editor is organized into four tabs, each covered in its own page:

  1. ⛰ Land — shape the terrain: sculpt height, paint ground and mountains, apply biomes, lay down water, rivers, and bridges, and paint climb paths and no-build zones. See the Land and Decorate tab.
  2. ⚑ Armies — place starting forces: pick a team, then drop buildings, units, and resource spots. See Armies and Scenario.
  3. ⚡ Scenario — turn a map into a scripted mission with trigger zones, triggers, per-team AI, and starting stock. See Armies and Scenario.
  4. ✿ Decorate — scatter cosmetic decorations. See the Decorate tab.

For saving, the Map Library, and campaigns, see Library and Campaigns.

Quality-of-Life Features

The editor is built to keep you fast and out of trouble:

  • Undo / Redo for your edits.
  • Automatic backups of your work.
  • An eyedropper to sample existing terrain.
  • A Bird’s-Eye top-down 2D view, plus Reset View.
  • Roughly 35 keyboard shortcuts.
  • A Problems panel that continuously validates your map and flags issues — a team with no Palace, entities out of bounds, an enemy base that can’t be reached, and more.

Test Play

You can launch straight into your map at any time to try it out with Test Play. To do so, your map must have a Blue (Player 1) Palace and Prime, and at least two teams with a Palace. The Problems panel will point out anything missing.